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Shin Pokemon Red


Name: Shin Pokemon Red
Hacked by: jojobear13
Based on: Pokemon Red
Source Link: https://github.com/jojobear13/shinpokered
Description:
Hello, Welcome back to Pokemoner.com, and I'm Pokemoner. We will play Shin Pokemon Red or Blue by jojobear13! He tries to make Pokemon Red and Blue have Full Color, Fix bugs, improve AI trainer, and quality of life!

You can play as Boy or Girl in this game. More and More features you can read in my post. Anyway, It's Completed in English. And now, Let's play!

- Tons of bugs, glitches, and oversights fixed

- The Gameboy Color palette functionality from pokemon Yellow has been back-ported into the game

- Trainers are made more difficult not by increasing their team levels, but by doing the following:
--- Vastly improving the default ai routines
--- Giving them access to stat experience (only in "Set" style)
--- Giving them above-average random DVs (only in "Set" style)
--- Trainers of a smart-enough trainer class will make use of basic Pokemon switching
--- Badge boosts are not applied in trainer battles (only in "Set" style)

- One of OAK's aides will toggle on/off scaling of trainer rosters to your level (evolving them if applicable)
- One of OAK's aides toggles Pokeball-caught & gender symbols after obtaining the Pokedex

- All 151 Pokemon are available in one version
--- Though difficult for a select few, each Pokemon can be obtained multiple times
--- The uniqueness between red & blue is still preserved in encounter rarity

- You can play as a boy or a girl

- You can hunt for shiny pokemon
--- DVs are checked to see if a Pokemon would be shiny in the Gen 2 games
--- If a pokemon has shiny DVs, then it will play the Reflect animation when entering battle
--- If playing on a super Gameboy, shiny Pokemon will have a palette swap on the status screen and also change color in battle
--- If playing on super Gameboy, hold select when loading a Pokedex entry to see that pokemon's shiny palette

- Minor quality-of-life improvements during battle
--- When a box is filled (either via catching or depositing a pokemon), notification text is displayed
--- Exp bar in battle
--- A Pokemon plays its cry to signal the last turn of using a trapping move like wrap/clamp/etc
--- The safari zone mechanics run off level instead of speed and safari balls have a boosted catch rate
--- Press Select to play a mon's cry if it's already listed as owned in the Pokedex

- Minor quality-of-life improvements outside of battle
--- Softlock Warp: instantly teleport back to your mom's house if you get stuck (see instructions in detailed changes below)
--- Running Shoes: Hold B to double your speed when walking, surfing, and biking
--- Press SELECT to use HMs based on proper context (must have the right badge and the move on one of your Pokemon)
--- Press Select while holding A to automatically get on/off your bike or use the best rod in your inventory
--- Move relearner and deleter
--- Nearly all trainers can be rematched just by talking to them a 2nd time after their most recent defeat
--- Due to on-demand rematches, you could do a pseudo-"new game+" by boxing your Pokemon and rematching everyone in order
--- All TMs can be repurchased as they are strategically scattered across all the Kanto poke marts
--- Hold select and enter the status screen to print a 'mons stat exp
--- Hold the start and enter the status screen to print a 'mons DVs
--- Slot machine bugs and oversights fixed so now you can actually win big
--- A pokemon having Pay Day will tip you off to the lucky slot machine and when it's in a special payout mode
--- After the E4 is beaten, an NPC will pay COINS for showing him pokemon as an alternative to slots
--- After the elite-4, the game corner chief will offer to buy pokemon from you
--- After the elite-4, a new vendor opens up in celadon allowing the purchase of normally unique items
--- After the elite-4, there is an NPC that generates a trainer battle with a randomized 6-Pokemon roster
--- There's a tournament being held in the SS Anne's kitchen after the elite 4 are beaten
--- CUT not needed to get to Lt. Surge and Erika (a blocking event replaces the Vermilion shrub)
--- Added some special trainer battles as fun little easter eggs

- Minor learn set changes that make things more convenient while still staying gen-1 legal
--- Stone evolutions regain some level-up moves
--- Yellow-version move lists have been integrated

- Minimal changes to battle mechanics necessitated by AI improvements
--- Trapping move mechanics nerfed to prevent PP underflow glitch as well as stopping merciless, unwinnable abuse by AI trainers
----- They now end, ending the turn with no further attack, if the target switches Pokemon
----- Upon hitting, the user's speed reduced by 25% until recalculated through other mechanics
----- The user's Cry is played on the final turn of a trapping move to signal its end
--- Adjustment to the sleep condition
----- Sleep does not prevent choosing a move
----- Waking up from sleep does not waste the turn and the chosen move is used

- Hardware Compatibility
--- Compatible with original Gameboy hardware (DMG, Super, Pocket, Color, Advance, SP)
--- Potentially compatible with Pokemon Stadium 1 & 2
--- Might be possible to use a save from vanilla USA red/blue with this ROM hack (save in RED's house before transferring over)

This game is a GB ROM Hack. It's Completed in English.

Screenshot:

Gameplay:


Download:
Download Shin Pokemon Red v1.15 (Completed)

---CIA Version for Nintendo 3DS----
This ROMs is tweaked too much. Maybe the CIA Version isn't working perfectly!

Download Shin Pokemon Red v1.15 CIA (Completed)

Posted by Pokemoner.com