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Smashmons Spirit Red


Name: Smashmons Spirit Red
Hacked by: Manekimoney
Based on: Pokémon Fire Red
Source Link: https://www.pokecommunity.com/showthread.php?t=425070
Description:
Hello, Welcome back to Pokemoner.com, and I'm Pokemoner. We will play Smashmons: Spirit Red by Manekimoney! He likes Smash Bros so He put it in a Pokemon Game. It's based on Pokemon Fire Red.

It's the same as Pokemon Fire Red but The map is changed and re-moded, some new events, PSS System, too much smash bros characters as a Pokemon in this game, and more and more features. It's actually completed in English. And now, Let's play!

Features:
-Many different creatures from many different franchises as catchable Pokemon, each with their own unique stats, typing, movepools and abilities
-Remodified Kanto, with expanded areas and more of them to explore (still, play with expectations of playing Fire Red, but with a few changes)
-A physical/special split
-A different story
-Post game content with Trainer Tower and more story after becoming the Champion
-Familiar video game characters as trainers or gym leaders
-Moves from newer generations, custom moves and rebalanced old moves
-Pokemon base stats in the Pokedex entries, so you can easily check them anytime
-Fully completable regional Pokedex, with a mini reward for the completion
-Possible challenge playthroughs with special rewards. This includes speedrunning challenge and 0 EXP challenge
-Many items can be held by wild Pokemon, including evolution stones, which are now much rarer
-Move relearner moved to Cerulean. The mushrooms needed for him are often held by wild Grass type Pokemon
-HMs can be forgotten anytime

Balance changes
-There is a regular version and "Casual" version, which makes the hack easier in some ways and making it much more nuzlocke friendly (still not reccomended for a nuzlocke tho)
-You cannot use items in battle, however, neither can your opponents. Held items still work and can be commonly found in marts
-Critical hits reworked. Now, a crit has only a 0,001525% chance of happening. With increased crit chance, it rises as by each stage as follows: 12,5%, 50%, 100%.
-Move type boosting items, like Silk Scarf, now increase power by 20%, instead of 10%.
-(not present in Casual version) Removed badge boosts
-(not present in Casual version) Game is locked to "Set" style (no switching between KO-ing opponents)
-(not present in Casual version) Removal of EVs
-(not present in Casual version) IVs not random anymore, with every Pokemon having all of them at 31

Challenge runs:
Speedrun
A Lakitu named Senik managed to beat the game in 6 hours and challenges you to beat it faster than him. This means that you have to defeat the true final boss (not the champion, it's even after that) and come back to him before this time runs out. The time is quite lenient, allowing for a somewhat sloppy and unoptimized run and if the player wants to, it can optimize it further.
It is recommended to tackle this in a mindset of "How do I beat this in under 6 hours?", instead of "How can I beat this as fast as possible?".
Beating this will give you a special unique reward. Due to the hack's increased challenge from the base game, some wacky strategies will be needed.

0 EXP run
Any EXP gain is disabled. The Day Care is disabled. You can only activate this before you pick your starter.
In this challenge, you have to catch Pokemon as you go through your journey. You will always be underleveled and will need some unique strategies to overcome some of the challenges. It might get pretty frustrating and tedious at times.
Beating this will give you a special unique reward.

0 EXP speedrun
If you activate 0 EXP challenge and talk to Senik, he will give you 20 hours to beat this. The estimate has not been tested, so perhaps it is quite lenient or very strict. Only an insane person would even try this.
Beating this will give you a both the rewards of 0 EXP and Speedrun challenge AND additional bonus rewards.

Smashmons Wiki:
Ability changes:
-COMPOUNDEYES renamed to HYPERVISUAL, so it can be added to things, other than bug types
-Rough Skin damages foe for 1/8th of their HP, instead of 1/16th
-Pickup table changed, removed useless berries and Rare Candies, now has evolutionary stones, Big Mushroom and Berry Dew (a powerful healing item that can be held)

Notable move changes:
-Many very powerful moves now have less than 5 PP, to balance them properly.
-Setup moves now rarely have enough PP to give you +6 to a stat.

CUSTOM MOVES/ MOVES FROM NEW GENERATIONS
------------------
-Dirty brawl - FIGHTING - Physical - 120 base power - 95 accuracy - user takes 1/2 recoil - 10 PP
-Jade Prism - ROCK - Special - 100 base power - 100 accuracy - always lowers foe speed - 5 PP
-Hyper Gene - NORMAL - Physical -120 base power - 100 accuracy - user attacks itself to raise all its stats - 2 PP
-Bomb Lob - NORMAL - Physical - 160 base power - 70 accuracy - 2 PP
-Jet Crash - STEEL - Physical - 250 base power - 100 accuracy - Charges for 1 turn , fllinches 30% of the time - 2 PP
-Nuke - FIRE - Physical - 250 base power - 100 accuracy - KOs user, halves foe defense for an effective 500 base power - 5 PP
-Armageddon - FIRE - Physical - 200 base power - 100 accuracy - user rest for 1 turn after using - 3 PP (only learned by non-Fire types)
-Mind Reader and Lock-On now increase accuracy by 2 stages, instead of the old effect
-Eat Lead - STEEL - Physical - 40 base power - 75 accuracy - hits from 2 to 5 times - 3 PP
-Turbine - FLYING - Physical - 100 base power - 95 accuracy - high crit ratio - 5 PP
-Zen Slash - PSYCHIC - Physical - 125 base power - 100 accuracy - cannot lower foe HP below 1 - 5 PP
-Fading Fire - FIRE - Special - ? base power - 100 accuracy - base power depend on HP missing (up to 200) - 15 PP
-Bubblestorm - WATER - Special -110 base power - 85 accuracy - traps the target, like wrap - 5 PP
-Turmult - DARK - Status - 100 accuracy - drops target Special Attack by 2 stages
-Volt Rebond - ELECTRIC - Physical - 90 base power - 100 accuracy - deals double damage to paralyzed foes and cures them of it - 10 PP
-Pulverize - STEEL - Physical -150 base power - 100 accuracy - moves after foe. If foe damages user, deals double damage - 3 PP
-Focus Miss - FIGHTING - Special - 140 base power - 38 accuracy - deals damage twice - 3 PP
-Soul Burn - DARK - Special - 100 base power - 100 accuracy - always burns target - 3 PP
-Cheat - DARK - Status - 100 accuracy - steals foe's move, using it instead of the foe. Always goes first - 2 PP
-Glacier Lob - ICE - Physical - 100 base power - 100 accuracy - user takes 1/2 recoil - 5 PP
-Crush Club - GRASS - Physical - 110 base power - 100 accuracy - always paralyzes target - 3 PP
-Neurotoxin - POISON - Special - 110 base power - 100 accuracy - always poisons target - 3 PP
-Sandblast - GROUND - Special - 110 base power - 85 accuracy - traps the target, like wrap - 5 PP
-Total Zero - ICE - Special - 100 base power - 100 accuracy - Freezes target 50% of the time - 2 PP
-Landslide - GROUND - Special - 100 base power - 95 accuracy - Drops accuracy 40% of the time - 5 PP
-Last Dream - STEEL - Special - 240 base power - 95 accuracy - Works like Future Sight - 1 PP

-Giga Impact
-Dragon Pulse
-Aqua Jet
-Wood Hammer
-Flare Blitz
-Dark Pulse
-Iron Head
-Hurricane (120 base power, 75 accuracy, never causes confusion, gains accuracy in rain)
-Nasty Plot
-Head Smash (90 accuracy)
-Accelerock
-Draco Meteor (140 base power)
-Flash Cannon
-Aura Sphere
-Air Slash
-Ice Shard
-Poison Jab

------------------
-Comet Punch now has 35 base power
-Pay Day now has 70 base power
-Razor Wind now has 230 base power. Now a very lategame move
-Cut is BUG type and has 70 base power and 100 accuracy
-Fly now has 80 base power and 100 accuracy
-Jump Kick now has 100 base power
-Tackle now has 100% accuracy
-Twineedle has 30 base power
-Pin Missile has 15 base power and 100 accuracy. Is now a very early game move
-Acid now always lowers defense
-Blizzard now has 80% accuracy
-Strength now has 90 base power
-Mega Drain now has 50 base power
-Petal Dance now has 120 base power
-Thunder now has 80 accuracy
-Rock Throw now has 95 accuracy
-Rage now has 30 base power
-Metronome now has 40 PP, so go for the roulette as many times as you wish
-Selfdestruct now has 225 base power, to offset the Explosion being replaced with Nuke
-Bone Club now flinches 70% of time time
-Waterfall causes a flinch 20% of the time
-Skull Bash now has 150 base power
-Spike Cannon renamed to Spike Flurry, now has 30 base power
-Hi Jump Kick now has 120 base power
-Leech Life now has 60 base power
-Flash is STEEL type and now has 40 base power
-Crabhammer now has 95 base power and 100 accuracy
-Bonemerang now has 100 accuracy
-Rock Slide now has 80 base damage
-Tri Attack now has 90 base damage and always inflict one of the status conditions
-Snore now has 110 base power
-Sludge Bomb now has 95 base power
-Octazooka now has 85 base power
-Zap Cannon now has 120 base power and 70 accuracy
-Bone Rush now has 30 base power
-Outrage now has 120 base power
-Giga Drain now has 80 base power
-Rollout now has 100 accuracy
-Fury Cutter now has 100 accuracy
-Steel Wing now has 75 base power, 95 accuracy and 30% chance of raising Defense
-Frustration now has 75 base power and works exactly like Rage
-Dynamicpunch now has 120 bae power and 70 accuracy
-Pursuit now has 50 base power
-Metal Claw now has 100 accuracy and 20% chance of raising Attack
-Cross Chop now has 90% accuracy
-AncientPower now has 65 base power and 15% chance of raising all stats
-Future Sight now has 180 base power, 100 accuracy and 1 PP
-Rock Smash now has 65 base power and always drops foe Defense
-Beat up now has 30 base power
-Facade now has 75 base power
-Knock Off now has 90 base power (it does not deal increased damage if foe has an item)
-Arm Thrust now has 25 base power
-Blaze Kick now has 95 base power, 100 accuracy, has increased crit chance and has 50% chance of burning foe
-Crush Claw is BUG type, has 95 base power and always drops foe Defense
-Meteor Mash now has 90 accuracy and has 50% chance of raising Attack
-Weather Ball now has 70 base power
-Silver Wind now has 65 base power and 15% chance of raising all stats
-Signal Beam now has 80 base power
-Shadow Punch now has 85 base power
-Bullet Seed now has 20 base power
-Aerial Ace now has 70 base power
-Bounce now has 95 accuracy
-Leaf Blade now has 90 base power
-Rock Blast now has 30 base power and 90 accuracy
-Struggle now has a Memento like effect, instantly KO-ing the user, to drop foe Attack and Special Attack by 2 stages
-Weather set by moves now lasts for 7 turns
-Light Screen and Reflect now last for 8 turns

Pokemon types, stats, abilities, catch rates and EVs (EVs only count for "Casual" mode):
https://docs.google.com/spreadsheets/d/1maI3ocUfmHb38JxKUjpOy5MVIImHQi8tV1krTWvvVUs/edit#gid=0

Wild Pokemon held items:
https://docs.google.com/spreadsheets/d/1uUP5eGu_scFPs38_5UYSjsSuaeGQSMlIsi3rMGGRGAw/edit?usp=sharing

Evolution methods:
https://docs.google.com/spreadsheets/d/1v9mFJPFYxB_9xgKA_x7Jp5mom5rDv99CGNAvQFuulto/edit?usp=sharing

Learnsets:
https://docs.google.com/spreadsheets/d/1d-So2f5gZspc7v9WbiyBqqFlw1UbrlTLjp2fnmYNT-4/edit?usp=sharing

Wild Pokemon locations:
https://docs.google.com/spreadsheets/d/1XIlO11lTcaBe2G2FGqsLuFs5y6FqOFHIGR5CIE1vRE0/edit?usp=sharing

"I'm lost. I don't know where to go after the 7th gym":
You probably skipped the dialogue that told you that. You have to go up the waterfall on Mt. Moon to progress further. You get Waterfall during Matt's island escapade.

Changelog:
1.0 - original version
----
1.01 - fixed a "npc control" bug with a trainer on route 3, fixed the dialogue if you whited out and was sent back to your mom's house

This game is a GBA Hack ROM. It's Completed in English.

Screenshot:

Gameplay:


Cheat Code:
Smashmons Spirit Red Cheat Code
Download:
Download Smashmons Spirit Red v1.01 GBA (Completed)
Download Smashmons Spirit Red v1.01 Casual Mode GBA (Completed)

----CIA Version for Nintendo 3DS-----

Download Smashmons Spirit Red v1.01 CIA (Completed)
Download Smashmons Spirit Red v1.01 Casual Mode CIA (Completed)

Posted by Pokemoner.com