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Pokemon Emerald Final

Pokemon Emerald Final
Name: Pokemon Emerald Final
Remake From: Pokemon Emerald
Remake by: dearman4
Source – Credit on Pokemon Emerald Final: pokecommunity.com/showthread.php?t=410480
Description:
Pokemon Emerald Final is based on Pokemon Emerald by dearman4. It’s a Feature Hack then it’s the completed story with more feature.

Current Version: 6.11

List of features include:
Physical/Special Split with icons (thanks to DoesntKnowHowToPlay)
Optional patches for alternate starters from Kanto or Johto
National Pokedex enabled from the start
All 386 Pokemon are available through catching/breeding and in-game events, all event items available at Lilycove mart (Don’t know the author of this part, if you do, please let me know!)
Trade evolutions changed to stones or levelup (all evolution stones available at Lilycove mart)
TM’s are reusable and most are now purchasable through various Pokemarts
HM moves are eraseable [Thanks to JPAN and kleenexfeu]
Running allowed indoors
Visual day/night cycle (thanks to prime-dialga) [this feature is optional!!]
Changes to learnsets to include FR/LG only moves (for example Nidoking now learns Megahorn like he would in FR/LG)
Both the Mach and Acro bikes are available to purchase at the Mauville Pokemart (I hate switching between them)
Move Tutors are now reusable
Catching Pokemon gives experience [Thanks to Logan and DoesntKnowHowToPlay]
EVs are capped at 252 [Thanks to Touched and Artemis64]
The in-game time can now be changed (activated next to Shoal Cave to allow easier access to both tides) this doesn’t affect the Day/Night cycle because it is tied to your system time [thanks to Chaos Rush]
The entire Safari Zone is open from the start and it provides you with the PokeBlock case
The fishing system is now much easier to deal with, hitting ‘A’ too early or too late won’t lose the pokemon on the hook and you only ever get one “Oh! A bite!” message (Thanks to DizzyEgg)
Mirage Island always spawns
The summary screen now has stats affected by natures color coded (Red for increased stat, Blue for decreased stat) [Thanks to DizzyEgg]
Rare berries now purchaseable (PokeBlock ingredients in the Contest Hall, battle oriented berries in The Battle Frontier mart)
Altering Cave is now an EV Training area, just interact with the signs inside the cave to initiate battles with high EV yield pokemon (no more random encounters inside) There is also an NPC to heal your pokemon inside the cave.
Flash now lights up the whole screen [Thanks to MWisBest]
Black and White’s repel system (asks you if you want to use another when one expires) [thanks to Chacha Dinosaur]
Ability Switcher in the Daycare [thanks to Chacha Dinosaur]
NPC in the Daycare who will show your party’s EVs and IVs [thanks to jiangzhengwenjzw]
Maximum money is 9,999,999 [thanks to Chacha Dinosaur]
Game fully de-capitalized [thanks to Le pug]

Planned Features:
Improvement to non standard Emerald Legendaries such as Zapdos or Entei, they are currently spawning like regular wild pokemon in a specific location.
Make In-game events happen without needed to activate codes (I want this to feel like all the codes are unnecessary)

Srceenshots:
Pokemon Emerald Final
Gameplay:

Walkthrough/Cheat:
Pokemon Emerald Final – Cheat + All Pokemon Locations + TM Locations
Download:
Download Pokemon Emerald Final v6.1
Download Pokemon Emerald Final Kanto Starter v6.1
Download Pokemon Emerald Final Johto Starter v6.1