Name: Pokemon CosmicEmerald
Remake From: Pokemon Emerald
Remake by: Sky0fBlades
Source - credit: pokecommunity.com/showthread.php?t=398314
This is largely a "quality of life improvement" type of ROM hack, and does not alter the main storyline. It retains all the features the original Emerald has, but adds several things to the mix to make it more fulfilling and fun to play. Remember those days when myths like going to the Moon after a certain number of rocket launches/weeks were a thing? Several things like that will be accounted for, but with some changes/twists to how they are done. There is a moderate increase in difficulty (not really big, just aimed more towards veteran players), but there are rewards to compensate.
Only a select few newer-generation features have been added, as I wanted to keep this hack’s gameplay as faithful to the pre-2007 scene as possible while still adding a few of the newer games’ improvements in function. However, I might add in a few newer-generation Pokémon as special appearances/events sometime in the distant future. Apparently, expanding the PokéDex could cause the game to require its own exclusive saves only, but I think that will be OK as long as one does not plan on using this hack's saves with the regular Emerald (or vice-versa, I think). You may want to also keep in mind that if I happen to release an expanded-Dex version at some point, it may not be compatible with a save file from the regular version of this hack. Regardless, I will not stop updating the regular one and will still release it as well if that is the case. I would also try to find a way to make the original saves compatible with the new one.
Δ The PRNG glitch has been fixed by re-incorporating Emerald’s unused PRNG system, as well as an additional one that improves it even more
If your emulator supports a 'speed-up' function (or struggles to run the game), the latest version of this game should now be faster to emulate and speed up. By the way, I found the patch for this randomly a long time ago and can't even seem to locate it again. I'd like to give credit to whoever made it, so drop me a message if any of you know.
Δ All 386 Gen 1-3 Pokémon available
A New Evo Stone that evolves Trade-Evo Pokémon
More Roaming Legendaries, events, different sprites, etc.
Some events based on Day/Night/etc and/or game completion status
Pokémon from different PokéDex sections have their own battle music (based on region/availability in-game)
(i.e. Encounter a wild Pidgey somewhere, it will play Kanto’s Wild Battle theme; while Sentret has an exclusive Johto Wild Battle remix)
Most events/Legendaries have signature themes too (i.e. Suicune and its Crystal battle theme), though related ones share themes
A special Event-Shiny somewhere
Check the Game Corner in Mauville City for a few surprises
Mirage Island can now be reached in a much better (and honestly much more sane) way than in the original R/S/E
Available on Sunday mornings after capturing 180+ National Dex Pokémon (The National Dex always includes Hoenn Pokémon as well)
Δ Special Event Tickets are available via unlocking Mystery Gift and finding the MG Receptionist upstairs in all Pokémon Centers
Obtaining the Nintendo Event Tickets in this hack uses the real Mystery Gift scripts that legitimately unlock them! 🙂
Mystery Gift is now unlocked by merely interacting with the questionnaire
How to obtain the Tickets this time:
Eon Ticket: Become the Hoenn League Champion
AuroraTicket: Defeat Steven at least once
MysticTicket: Raikou, Entei and Suicune all defeated/fled from or captured (Like w/Crystal Version's Ho-oh, but more lenient)
Old Sea Map: Get 180+ National Dex captures
Δ Phys/Spec Split and Fairy-Type are each now included as optional patches you can toggle on/off
Δ Day & Night System (Early-Morning, Morning, Day, Afternoon, Twilight, Evening)
Affects battles too, and will eventually affect music on maps in a future update
Δ Graphics have been altered in many different areas/aspects (nothing too fancy, but it is an improvement IMO)
(i.e. Meteor Falls looks very different now, many menus are new colors, trees/caves different texture, etc).
New Battle Backgrounds based off of HG/SS’s and recolored to match CosmicEmerald's altered environments
The tiled indoor trainer battle style and the Champion one were designed by me using MSPaint
Edited Rayquaza’s backsprite so that its lower ‘fin’ points backwards instead of oddly forward
New (but still similar) Title Screen!
You may find that certain maps look quite a lot different than they were previously
The Pokémon Menu now uses a variant of the B/W style, and there are patches included to toggle it
Δ You can now customize the colors of your character's (and your rival's) clothing, as well as a few other things by using the included Add-On patches
The color changes even affect how they look in cutscenes!
Δ Upgraded B/W Repel System (lets you choose whether to use another and which kind)
Δ TMs are reusable
Δ Pokémon with Learnsets that had specific moves only available in FR/LG will now learn these moves naturally
Δ The in-game Move Tutors are now usable daily
Δ All Pokéballs (except Safari Balls) are reusable until capture
Are slightly less common and cost quite a bit more for balance’s sake
No more worry about resets, savestate-abuse or running out of chances to capture a Shiny
Optional patch now included to turn this feature off or back on; turning it off changes the really high prices back down to normal
Δ Your Pokémon receive EXP when you capture another, like at the end of a normal battle
Δ Pokémon’s Natures have color-coded stat boosts/drops
Δ Rough Skin Ability Fix (from Gen IV)
Δ EVs cap at 252 instead of 255 (in order to not waste remainder points)
Δ Somewhat steeper difficulty curve
Storyline-based/secret trainers are stronger, Event-Legendaries stronger, etc
Some movesets have been altered to increase the difficulty
Δ Running While Indoors
Δ Final Trainer Card is no longer Gold, but is ‘Platinum’ (well, not that literally, but it’s totally different than before)
Δ Upgraded EXP system: All Pokémon directly participating in a battle will receive full EXP, not half unless you use EXP Share to avoid having to switch them out. This allows you to have more options for how to train
Δ Steven can now be re-matched daily, and depending on when you face him, the Champion Battle theme might play (like in R/S)
Δ It is now possible to "turn off" the random calls on the PokéNav (except for the scripted ones in the story) by using Prof. Birch's machine in the lab
Δ The clock in the player's room now lets you know what the day of the week is before showing the time (there is a minor bug on the Playstation Portable, see below in the bugs section). Because of this, it can now help you know if the in-game day is correct when you want to do a special Event!
Δ The Safari Zone's expansion area is now split between nocturnal and diurnal Johto Pokémon (North and South, respectively)
Also runs a special event on certain days of the week
Δ The bed in the player's room is now healing (and teleportation?) station
Δ Lamps on maps that have them now have a lit/glowing animation during night hours
Mt. Chimney's lava is also lit up at night
Δ Features several new songs from various games and some remixes I made of other themes
Δ As another special feature for this ROM hack, Rayquaza has a 1/200 Shiny chance and Jirachi has 1/100 (if this one doesn't sit well with you guys, I can remove/modify it if enough of you ask me to)
Δ A few Legendaries' movesets are very slightly different, for event battle purposes. Levels on most of them have increased, so be prepared. Some are also holding rare berries, and by researching these berries' tag info you can get an idea of who has which berry. See if you can steal them with Thief before they are used in battle.
Also, the roaming Legendary Bird Trio now have a catch rate of 5 instead of 3 to make things a tiny bit less frustrating
Δ There are rumored 'prehistoric' Magikarp on Faraway Island, battle them a bit to see what is so special about them.
Δ Cave of Origin is now accessible permanently after fully completing the Jirachi event
Suggestions for changes to features/requirements for events or items are welcome.
Known Bugs/Issues (If you find any more, please let me know!):
Δ PokéDex text shifting glitch involving "EXP when Catching Pokémon" upon level-up
It's a bit annoying, but definitely not serious or game-breaking. There is currently no solution for this that I can properly use yet, but when I do then this should be an easy, easy fix.
Δ There is a feature implemented that is supposed to allow berries to replant themselves indefinitely but it is bugged. I have no idea why, and the game basically ignores it completely so it might as well not be there. It's also quite a pain to test, unfortunately.
Δ When Wally catches his Ralts at the beginning of the game, the battle background defaults to daytime when he exits the Pokéballs Menu. Unfortunately, I have no idea how to fix this one, I've tried but it's probably going to take a bit more than dealing with scripting commands.
Δ Some overworld sprites used to be incorrect and needed to be switched out, but I think I may have gotten them all now. If you find any more weirdly-placed sprites like that, let me know so I can fix it as soon as I can. It's not a game-breaking problem or anything, but it just looks kind of bad.
5/31/2018 - Just found out that you may or may not see a random Lapras sprite in the Lilycove PKMN Center. For some reason it appears there as one of the game's dynamic sprites, and so never showed up in the map editor as a Lapras. Not sure how to fix it right now besides removing that dynamic sprite from that map, which could amount to removing whatever original feature it was intended for (don't want to do that though).
Δ Not a problem with the hack itself apparently, but: For those using a GBA emulator on Playstation Portable, the game may show an incorrect day of the week. In my case, the in-game day was behind the IRL day by one. For example, if it was Tuesday IRL, it said Monday in the game when I used the clock. This does not happen to me when I use VBA, however.
Δ Coming into Route 111's desert from the top side may result in a cactus (new tiles) appearing glitched. It's harmless and even fixes itself as soon as the map is refreshed, but I plan to address this next time the game is updated.
12/24/2019: Minor graphics changes + another add-on patch
Fixed miscolorations for some grass and Trainer sprites on Route 119
Recolored tall grass a bit and improved its animation color change
Fixed a map tile error in the Verdanturf Battle Tent
Changed up the colors in the Elite Four and Champion rooms to more closely match their Battle Backgrounds
Created two patches which allow turning on/off the screen color changes that happen during different times of day/night (thank you to qazmachuck for the suggestion)
Also changed the name of the "Infinite" PokéBalls patch to "Re-Useable", since otherwise it would imply that they will never run out at all
Pokemon CosmicEmerald Locations Guide
Download Pokemon CosmicEmerald Completed v12/24/2019 (Completed)
-----CIA Version for Nintendo 3DS----