× If You don't know how to download, Plz Click this to read how to download on Pokemoner.com! It's Basic!
Update:Pokemon Escape Sun v1.01
Pokemon Gelb++ v0.1.5.7
Pokemon Spirit Crystal v0.1.7.3
Pokemon Sword v1.1.0 + Expansion Pass Pack 1 and 2
Pokemon Adventure Red Chapter Vol.1 Beta 15.4

Pokemon Infinite Fusion

Name: Pokemon Infinite Fusion [Pc Game]
Create by: Schrroms
Source: pokecommunity.com/showthread.php?t=347883

Two years ago, Team Rocket has introduced Pokefusions into the wild. Ever since, Pokemon Fusion have become widely used by trainers and the economy of Kanto has been blooming. However, Team Rocket appears to also be wanting to use Pokemon Fusion technology for far darker motives…

The game is closer to a romhack in spirit than to your typical Essentials game in a way.There isn’t a huge focus on plot with this game .
Expect your general Pokemon experience of having a rival, gathering gym badges, challenging the elite four, etc. The usual restrictions on progression (you must have this gym badge to continue, etc.) will apply to keep a sense of progression and keep the player to go in areas with overleveled Pokemon and trainers.
The basic plot has been mapped out but I’m always open to suggestions.
I also so want to expend the Mewtwo/Cinnabar arc so it’d be nice to hear ideas on that as well.

Silph Co. created an item that can fuse any two Pokémon together and they’re selling it in every PokéMart! But Team Rocket might be planning a more sinister way to use this technology…
The game is closer to a romhack in spirit than to your typical Essentials game in a way. There is, admittedly, not a huge focus on plot with this game . It’s pretty much “Pokémon Red, but with fusions”.

Pokemon Fusion: Every Pokémon can be fused with any other Pokémon. Each combination has a unique sprite, stats, movepool, pokedex entry, and everything else you could expect from a Pokémon.
99 225 possible combinations: This allows you to get truly creative and have your own unique team every playthrough.
Every Pokémon from generations 1 and 2, with their evolutions, as well as 35 Pokémon from generations 3 and 4
Over 1000 handmade, custom sprites All of them made by the community.
Fairy type
Full Kanto region with extra areas and gen 4-5 inspired graphics
Johto postgame Continue your journey into the Johto region 3 years before the events of Gold and Silver.
Nicknaming Pokémon directly from the menu
Over 30 Sidequests
Wild double battles
Rematch or trade with NPCs after battling them
WonderTrade simulator
Faster Day/Night system
Trainer House: Take part in the trainer house challenge in Viridian City to battle against trainers with teams of completely random Pokémon to earn Trainer Points that you can spend on great prizes!
Integrated speed up button
Classic mode or Random mode

What’s new in 4.4?
All gen 2 Pokémon
All Cross-gen evolutions of gen 1 and 2 Pokémon
35 extra Pokémon from the Hoenn and Sinnoh regions
Improved sprites for every single fusion. (thanks to Pokefusion.japeal.com)
Victory Road and Elite 4
Johto postgame (4 additional gym badges)
Selecting abilities during fusion
Improved battle UI
More Randomized mode options
Post-game gym leader rematches

And a lot more. Got to the Changelog section for the full changelog!

Can I play this on a Mac/Linux?
No you can’t. The game is only compatible with Windows. You MIGHT be able to run it with Wine or on a Windows virtual machine, but there’s no guarantee that it will work.

How do I continue playing on my save file from the previous demo?
Edit the game.ini file and change the title to “InfiniteFusion”

Alternatively, you can find your Saved file folder in C:\Users\YourName\Saved Games\ and rename the folder called “InfiniteFusion” to “Pokemon Infinite Fusion”

What is the difference between the two versions?
The two versions are the exact same game, except that in Blue version, the trainers use inverse fusions. For example if a trainer has a Pikasaur in Red, the same trainer will have a Bulbachu in Blue.
A few npc trades are also different between the versions, but all Pokémon are available in both versions.

How does evolution work in the game?
Each halves of a fused Pokemon evolve separately.
So for Squirtle + Pidgey, you’ll get:
Squirtgey -lvl16-> Wargey -lv18–> Wareotto -lv36–> Blasteot
Same thing with Pokemon that evolve with stone
As a note, trade evolutions now evolve at level 40.

How about the stats? How are they calculated?
As of version 3.0, stats are determined by a weighted average of individual stats.
Stats associated with the body (Attack, Defense and Speed) will be given more weight for the body’s Pokemon while Special stats (Sp. Attack, Sp.Defense and HP) will be given more weight for the head’s Pokemon)

So basically, the base stats will be calculated as such:
HP: (2/3) * headHP)) + ((1/3)*bodyHP))
Atk: (2/3) * bodyAtk)) + ((1/3)*headAtk))
Def: (2/3) * bodyDef)) + ((1/3)*headDef))
SpAtk: (2/3) * headSpAtk)) + ((1/3)*bodySpAtk))
SpDef: (2/3) * headSpDef)) + ((1/3)*bodySpDef))
Spd: (2/3) * bodySpd)) + ((1/3)*headSpd))

So for example, let’s take a fusion between Gyarados and Caterpie .
Gyarados (HP:95 , Atk:125, Def:79 , SpAtk:60 , SpDef:100 Spd:81 )
Caterpie (HP:45 , Atk:30, Def:35 , SpAtk:20 , SpDef:20 Spd:45 )

A fusion of Gyarados as the body and Caterpie as the head would have the following stats:
Caterdos: (HP:62 , Atk:93, Def:64 , SpAtk:33 , SpDef:47, Spd:69 )

While a fusion of Caterpie as the body and Gyarados as the head would have those stats:
Gyarapie: (HP:78 , Atk:62, Def:50 , SpAtk:47 , SpDef:73, Spd:57 )

How are the types determined?

Type is determined according to the first type of the head/color Pokémon and the second type of the body Pokémon (first if it only has 1 type)
If the two types are the same, then it will be single-type.

Here are a few examples to help you visualize it better:

Bellsprout (Grass/Poison) + Mr. Mime (Psychic/Fairy) -> Bellmime (Grass/Fairy)
Kadabra (Psychic) + Zapdos (Electric/Flying) -> Kadados (Psychic/Flying)
Geodude (Rock/Ground) + Mew (Psychic) -> Geoew (Rock/Psychic)
Tentacool (Water/Poison) + Zubat (Poison/Flying) -> Zucool (Water/Flying)
Zubat (Poison/Flying) + Tentacool (Water/Poison) -> Zucool (Poison)

There are some exceptions. Normal/Flying types are considered single-type Flying, Gyarados is considered single-type water and the Ghastly line are considered single-type ghost.

How can I know which Pokemon will be the body and which one will be the head when fusing two Pokemon?
Whichever Pokemon is the highest level will be the body. The other will be the head and color.

What about movesets?

A fused Pokemon gets the full movesets of both parents.
So Blastizard will learn Hydro Pump at level 60 and then Inferno at level 62.

Which ability does a fused Pokemon get?

A Fusion can have only the first Ability of either of its halves (A Rattata/Rhyhorn could have Run Away or Lightningrod, but never Guts or Rock Head).

I don’t like the way my fusion turned out. Can I undo it?
You can use DNA Splicers on a fused Pokemon to unfuse it. However, you will not be able to unfuse a Pokemon that’s been obtained in a trade without the upgraded DNA splicers.

I got stuck, how can I get unstuck?
You can use the DEBUGGER item to get teleported back to the last Pokemon center you’ve visited. However, use this item ONLY when absolutely necessary or it could lead to unusual behavior.
If you’ve updated the game from a previous version and don’t have the item, make sure to talk to the Update Man at the top of any Pokemon Center.

The sprites are ugly! Can’t you just remake them by hand?

Even if I was a good spriter (which I’m not), there are over 20k possible combinations in the game so it’s simply unrealistic to do everything by hand.

HOWEVER, you can replace the sprites yourself. Just add your Pokemon’s new sprite in the Graphics/CustomSprites folder (make sure the new image is of the right dimensions and has the right name).

How does the game deal with trade evolutions
Pokemon that normally evolve by trading in the official games have been changed so that they now evolve at level 40.
This is true for all Pokemon that evolve by trading in gen 1 (Kadabra, Haunter, Machoke, Graveler)
Those are the only Pokemon whose evolution method was changed. The rest is all like in the official games.

Where can I find a list of which Pokemon can be found where?
As a general rule, the encounter locations are the same as the official gen 1 games and their remakes, with altered encounter rates to account for the fact that all Pokemon are available in one version.
Here’s a pastebin of the encounter data (it’s not ordered, but Ctrl+F is your friend!)
It might not be 100% up to date, but it should give a good idea of the Pokemon distribution. Tell me if you notice it’s really wrong and I’ll update it with the most recent file.

Can I do a nuzlocke run in this game
The game is not made with nuzlocke in mind. It is harder than your typical Pokémon game. A nuzlocke of this game is possible, but it will be very difficult.

How long is the game?
Version 3.0 ends after you get the 8th badge in Viridian City. The Pokémon league will be added in an update shortly after.
This could be around 10-12 hours if you’re playing with the speed up button. Add a few hours if you do the optional sidequests. Add a few more if you’re the kind of player who likes to explore everything and talk to every/most NPCs. It should probably take you anywhere from 10 to 30 hours to complete the game.

Can I get multiple save files?
Multiple save files are not officially supported. However, you can locate your save file folder in C:\Users\YourName\Saved Games\Pokémon Infinite Fusion. Rename the folder to something else and start a new game. You will then be able to go back to your old save file by renaming the folder to “Pokémon Infinite Fusion” again.

Will I be able to reuse my save file in later releases of the game?
Normally you should be able to, but I can’t promise anything. As long as you make sure to be in a map that hasn’t changed, there shouldn’t be any problems.
Keep in mind that some older areas will have changed a lot too though, so it might be nice to start a new game as well!

Why is the download taking so long?
There are over 90 000 sprites in total including shinies and backsprites (which aren’t actually backsprites, but still have to be separate sprites).
I’m trying to come up with a way to reduce the amount of images in the future (putting every sprites in one picture and have the game read their position in that file or something along those lines probably), but this is still a very early work in progress at this point.

I can’t find Flash to get through Rock Tunnel, where is it?
The scientist on the top floor of hotels will give it to you after you’ve completed 4 quests.

How do I unlock the mansion in Cinnabar Island?
You have to go back to the scientist in the Cinnabar lab.

Is there any way to get the other starters in the game?
Yes! There’s a trade for a starter in the Vermillion Pokemon Center (it will only appear if you have done one of the other Pokemon center trades). Your brother/sister in Pallet Town will give you the remaining one once you have obtained 4 badges.

Where do I find this TM? / Is this TM in the game?
You can find a list of all the TMs available and move tutors along with their locations here.

How many sidequests are in the game? Where can I find them?
There are 23 sidequests in the game as of version 3.0. You can find a list here, along with the rewards for each of them.

Does eviolite work on Pokemon that evolve in a different generation? (Golbat, Rhydon, etc.)
No it does not. Pokémon like Golbat or Rhydon are considered fully evolved in the game. This will change once other generations are added to the game (see next question).

Will you ever add Pokemon from other generations?
The owner of the new fusion website: http://pokefusion.japeal.com/ has given me the permission to use these sprites in the game. They will be added at some point in an upcoming update.



Download Pokemon Infinite Fusion V4.4 (Completed)

Posted by Pokemoner.com

popup close button