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Pokemon Throwback

Pokemon Throwback
Name: Pokemon Throwback
Remake by: RichterSnipes and tkim
Remake from: Pokemon Fire Red
Source: Click here!
Description:
Storyline:
There are tons of hacks out there that completely change up the Pokémon experience to make something new. But what if you just wanted something that attempts to improve upon the great game that is already there? Pokémon Throwback is my attempt at doing just that. This hack incorporates new features and fixes into the 1st Gen remakes to try and create the most robust version of the original Kanto story available while remaining true to the GBA games at its core.

Features:
Throwback contains a variety of patches that you can use at your own leisure: pick one or more things, or put the whole thing into the game.
Throwback in its current form fully supports Pokémon FireRed Version (BPRE v1.0). I provide legacy support for Pokémon LeafGreen Version (BPGE v1.0). Sometime in the future I may provide full support to it. The main portion of the OP will cover FireRed support.

Offering both new and old versions of tracks for a game is never a bad thing, as both have their own charm. This patch introduces tunes that represent what Pokémon Red/Green/Blue/Yellow had to offer. They’re based right off of the code from the original ROMs, giving highly accurate results. They play off of the native PSG sound chip in the Game Boy Advance instead of DirectSound (save for one exception) to ensure minimal loss of sound quality.

To play the classic music, check your Key Items Pocket at the start of the game and you’ll see a new item there: the GB Sounds! With it you can choose which music you want to listen to throughout the game. The game saves which bank is in use, so saving with the 8-bit music on will allow you to keep them on when booting the game up. You’ll also be able to play the music in stereo if you wish. Gen I tunes use basic custom panning based on what I felt was most conventional, while Gen II tunes retain their original panning. Keep in mind that Gen I music was originally meant to be heard in mono.

Things to consider if you think something’s off with any part of the sound:
Any quirk in an emulator’s PSG sound chip implementation will cause some things to not sound quite right.
The volume of the tracks is rather loud. It is the same level as it was in the original games. Lowering it would ruin the fade outs of songs, making them reach zero volume (or velocity, both are impacted similarly) earlier than they should.
“Jigglypuff’s Song” is played back through DirectSound, not through the PSG chip. This is because duty shifting is a custom feature of the Gen I/II music engine, not a native part of the Game Boy’s standard music library.
The Game Freak logo sound heard in Throwback is from the Japanese releases of Red and Green. The later version heard in Japanese Blue, international Red and Blue, and Yellow uses duty shifting and is thus also impossible to recreate natively.
Pitch bending doesn’t play accurately in my experience. I can’t say whether this is an emulation issue or a GBA issue.
Modulation may not sound entirely correct. This is due to a variety of reasons, including lack of documentation, emulation inaccuracies, and even possible discrepancies between the GBA’s legacy PSG chip support versus the Game Boy’s PSG support. There appears to be more that I don’t know about it, but it seems that no one around knows anything about it, either.

If you want to best experience the GB Sounds music on PC, I suggest you play Throwback using VBA-M. Although mGBA has by and large surpassed VBA-M in terms of accuracy, its PSG sound emulation is still lacking. Sounds aren’t even as crisp as they were on original hardware. I’ll see about contacting endrift regarding this issue.

Stuffing 300+ Pokémon into a game the size of FR/LG can make things feel claustrophobic. What I offer is an alternative that puts in all the Pokémon fitting for this game: the first two generations. They’re all soundly located and dispersed throughout the game with no awkward confrontations in strange routes. I’ve also added some new events for the one-off Pokémon such as starters and legendaries. They’re subtle and low-key enough to not feel too distracting or unfitting from the official game. Trade-evolved Pokémon still evolve through trade to keep with series canon, but you can also simulate trade through using Bill’s Teleporter at the Sea Cottage. Check the included event guide for more information!

If you wish to get Pokémon only distributed through Nintendo events such as Mew, Celebi, Surfing Pikachu, and others, please read below in the “Event Giveaway” section.

There are no Hoenn Pokémon in this hack. They really don’t exist in the standard FR/LG game, and including them would make all areas too congested. If you want to play with Hoenn Pokémon, I suggest you play either Emerald or Omega Ruby/Alpha Sapphire, maybe even both. They’re good games, too!

Using this patch, or playing with the complete hack, will give you a version-less (even though it requires a specific ROM) title screen. “But Richter, why call it just ‘Pokémon’?” you may ask. Well, if you think about it, the name makes sense. What’s the name of the original Final Fantasy? Final Fantasy, of course. As a remake of the original experience that took the world by storm, it holds the name strongly.

One of the presentation changes of FireRed and LeafGreen was new clothing styles for the main characters (the player and the rival). With this hack, I try to replicate the looks of their original looks with reasonable results. Almost all relevant sprites, including the overworld sprites, battle sprites, and opening and credits sprites, have been changed to do so. Now you can roll with the fresh versions of these dudes! Quit trippin’ on today’s junk and start chillin’ in the old days to the max!

Higher Quality Cries
Have you ever felt that the quality of Pokémon cries in Generations III through V was lacking? Well, don’t feel that way as much now! This patch will increase the clarity of the cries of all Kanto and Johto Pokémon over what was previously available. The cries were taken from clean recordings from Pokémon Crystal and downsampled to 13379Hz for insertion into the game. Why 13379Hz, besides the l33t honorifics? That’s because the sound engine used by the GBA Pokémon games—and the vast majority of GBA games—plays back samples at 13379Hz, regardless of their size in the ROM. Yes, it’s ridiculously low. There’s a reason why the Game Boy Advance isn’t looked back upon fondly when it comes to the sound department.

FYI, this is a HUGE patch. Literally. It uses the entirety of the free space from 0xA7EFD4 to 0xCFFFFF. Since I’m not using compression, these WAV files take up twice the amount of space that they would if they were compressed. They sound better as a result, though.

Extras
Did you ever wish that Game Freak made a few things more user-friendly or convenient in the games? Or do you just want to enjoy a few of the spoils brought about from later generations? This patch attempts to satisfy that craving of yours. With a varying array of fixes available, there’s certainly something here to please you.
All unneccesary tutorials have been removed. These include the intro screens, little girl, help sign in your room, Teachy TV, and Oak’s advice during your fist battle.
TMs are infinitely reusable. Item behavior, affected text, and a few TM locations have been changed to accommodate for this.
All Move Tutors will teach your Pokémon their moves an unlimited number of times.
You now start the game with the Running Shoes.
You can now run indoors, just as you can in later games.
Cut down a tree once and it will be gone for the rest of the game.
Stats affected by a Pokémon’s specific nature are now color-coded in their Pokémon Info screen.
Collecting items from the ground or from certain people now plays the proper fanfare instead of the Level Up tune.
The Pokédex species glitch, roaming legendary IV glitch, and Nugget Bridge bug are now fixed.
You can use repels consecutivley as they run out, just like with the current games.
Poison no longer affects your Pokémon in the overworld, just like in the most recent games. Related text has been modified.
Wild Pokémon have had their held items tables changed to give players chances at obtaining items they may hold in later games.
The Scope Lens, BrightPowder, Mental Herb, White Herb, and Light Ball items are now obtainable.
All missing flutes are now obtainable.
All sensible missing Poké Ball and Mail types are now obtainable at various vendors.
You now turn to face trainers when they engage you in battle.
The Gamer trainer type has been reverted to Gambler, with all accompanying text changed.
Various graphical anomalies have been fixed.
The deeper areas in Mt. Moon have been touched up.
Giovanni’s last Pokémon during the final Gym Leader Battle has been promoted back to a Rhydon.
The Elite Four and Pokémon Champion have had their 1st playthrough teams’ levels increased by 2 to reflect their original Red/Green/Blue iterations.
Your character will now black out instead of white out.
The Pokémon League lobby music is now the Pokémon League theme.
Two charactes have been renamed to their canonical U.S. names; Green and Charine are now Blue and Janine, respectively.
The Game Freak opening now displays the word “Presents” as it should.
The Jigglypuff in Pewter City’s Pokémon Center spins just like it did in the Gen. I games.
The space shuttle in the Pewter Museum of Science is once again identified as the Columbia. This was censored in FireRed/LeafGreen due to the shuttle’s re-entry disaster on February 1, 2003.
The game’s default text speed on starting a new game is now “Fast”.
The game engine has been optimized to run better on very low-end emulation setups and to increase the maximum fast-forwarding speed in emulators.

Event Giveaway
Did you miss your chance to get your Mystery Mew back in 2006? What about getting a Celebi? Or a Pokémon with moves it couldn’t otherwise know how to use? If so, this is for you.

This Event Giveaway isn’t a patch file. It’s a save file meant to be used with a vanilla FireRed/LeafGreen ROM. This makes it so the Event Giveaway isn’t strictly part of Throwback. Feel free to trade in the Pokémon to any Gen III game you want. Including event-only Pokémon, Egg Pokémon with special moves, special Pikachu, and even never-officially-released Pokémon from the Pokémon Colosseum bonus disc, there’s bound to be something you’ll want. Each event-only Pokémon’s data value in the save have been specially set to represent what the offically-distributed versions of them would be. They’re about as close to tournament-legal as I could set them. If you end up importing one of these guys into the later games in the series, you can battle online with them with confidence.

Make sure to read the included documentation for the Event Giveaway save file before trying to use it.

Decapitalization
This thing does just what you’d expect: It decapitalizes all the text in the game. Yeah, I know that there are many other people releasing decap patches and decap tools for others to use. Why make my own when others have their own all ready to use? For one simple reason: As far as I know, mine’s the only one that decapitalizes using the official games’ standards. Menu items and certain page headers are still capitalized, even in the most recent games. Trust me, I didn’t “forget” about them.

Previously just a single catch-all patch for the vanilla game, the Decapitalization portion of the hack now extends across all patches. Apply the ones you need. If you’re a little confused, read just below the download link for information on how to use them.

Known Longtime Issues

GB Sounds
Upon beating the Pokémon Champion in the final battle, the victory theme will restart rather than continue playing past the battle screen. This is because the game is hardcoded to only allow one predefined song to play seamlessly between battle and the overworld. There’s nothing I myself can do about this, as it requires advanced ASM knowledge to fix.

Changelog:
v200110 (2020 Jan. 10); New decade, new fixes.

Catch ’em All:

[*]Fixed wrong text string appearing when obtaining an Ether or Old Amber through Rock Smash. Thanks to Silver Kagato for the report!

Decapitalization:

[*]Fixed the phrase “Berries” being improperly decapitalized when receiving multiple Berries from the Cerulean City news old man in the Extras part of the hack. Thanks to BADGRAPHIX for the report!
[*]Fixed the word “Pokémon” being improperly decapitalized when talking to your rival on Four Island in the Catch ’em All part of the hack. Thanks to BADGRAPHIX for the report!

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v191003 (2019 Oct. 03); Caught ’em All!

Catch ’em All:

[*]Celebi can now be obtained at Berry Forest after you’ve rescued Lostelle. You’ll need an open slot in your party for it to join you. It’ll be used in an event that I plan to add in the future.
[*]Celebi holds a Lansat Berry. Combined with all other patches, this means all Berries are now obtainable in Throwback.

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v190818 (2019 Aug. 18); Move it back.

Extras:

[*]Fixed an entry in Tentacool’s Egg move pool.
[*]Removed TM and Move Tutor compatibility expansion. It caused a bug with Pokédex entries, as well as potentially other issues.

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v190815 (2019 Aug. 15); Movin’ on up.

Extras:

[*]Modified all Pokémon level-up learnsets. Now they learn every available move they can by level-up in Generations IV and V.
[*]Expanded Egg move pools for all applicable Pokémon. Now they can be bred with every available move for them in Generations IV and V.
[*]Expanded Pokémon compatibility for all TMs to match with Generations IV and V.
[*]Expanded Pokémon compatibility for all applicable Move Tutors to match with Generations IV and V.

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v190806 (2019 Aug. 06); Plugging holes.

Catch ’em All:

[*]Fixed Johto Pokémon not appearing at Altering Cave.

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v190803 (2019 Aug. 03); Extinguished flames and bugs.

Catch ’em All:

[*]Ponyta at Level 30 can now be caught on Route 17. Magmar at Levels 38 and 40 can now be caught at Pokémon Mansion.

General:

[*]Fixed a regression in main patch that corrupted sprites in the intro and credits.

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v190801 (2019 Aug. 01); These titles aren’t very amewsing.

WARNING: IF YOU BEAT THE GAME IN A PREVIOUS VERSION OF THROWBACK, YOU MUST APPLY THE SAVE COMPATIBILITY PATCH AND SPEAK TO THE ATTENDANT ON THE 2ND FLOOR OF ANY POKEMON CENTER.

Catch ’em All:

[*]Mew now appears at Mt. Ember at Lv. 50 where Moltres would appear. It won’t attack unless you have a Mewtwo in your party.
[*]Mew holds a Starf Berry, which is otherwise unobtainable in FireRed/LeafGreen. However, unless you use a Master Ball on it or get very lucky at higher health, Mew will use it to boost one of its stats if its HP gets low. Use Thief if you want to guarantee you get the Berry.
[*]If you catch Mew, it will be fully obedient and will be able to be traded or migrated to other official Pokémon games. Keep in mind that it’ll still be an illegal Mew, however.
[*]Moltres has been moved back to Victory Road. This matches with both the original games and current series canon ([I]Origins[/I], [I]Let’s Go Pikachu/Eevee[/I]).
[*]Moltres now has a perch that it stands on.
[*]A couple of Trainers have been moved to their same locations in Let’s Go Pikachu/Eevee in order to make Moltres’s chamber more secluded.
[*]If a Pokémon evolves into a non-Kanto Pokémon, its evolution will no longer be blocked before obtaining the National Pokédex.
[*]You can now trade with other FireRed and LeafGreen players who have Eggs and/or non-Kanto Pokémon in their party before obtaining the National Pokédex.
[*]Trading with Hoenn games is still blocked until after repairing connections at One Island with the Ruby/Sapphire Key Items for story reasons.
[*]The Sevii Islands are no longer accessible until after you beat the game.
[*]Bill will wait inside the Cinnabar Island Pokémon Center after beating the game. Speak to him to begin the post-game!
[*]Professor Oak will give you the National Dex after you beat the game, no matter how many Pokémon you’ve caught.
[*]He’ll also mention that Bill is at Cinnabar Island (for people who don’t read all patch notes).
[*]All seven of the Sevii Islands now have Johto Pokémon. Common Johto Pokémon that are in neither FireRed nor LeafGreen (sans Altering Cave) can now be found in the first three islands.

Extras:

[*]The field effects of the abilities Magma Armor and Flame Body have been implemented. Eggs will now hatch 50% faster when you have a Pokémon with one of those two abilities in your party. Routine by HackMew.
[*]The game now saves quicker, skipping the “There is already a saved file” text.
[*]The Trade Center and Colosseum now play the Celadon City theme, like in the Gen I games.
[*]The two stray Rocket Grunts that remain in a house in Celadon City even after defeating Giovanni at Rocket HQ now disappear along with the others.
[*]The Cooltrainer class has been renamed Ace Trainer, and the Cool Couple class has been renamed Ace Couple. This matches later generations and better matches the original Japanese name.

General:

[*]The variable that stores your starter choice after beating the Elite Four has been changed to 0x402A. The previous variable used for it, 0x4033, was already used by the game.
[*]Read the warning above if you haven’t. It’s really important.
[*]The variable used for selecting a prize at Trainer Tower has been changed to 0x4082. Normally it’s used to check if the player has started a Trainer Tower mode. It still works for that.
[*]The previous variable used for this, 0x4033, was already in use by the game. I don’t know what exactly it did, but it might have caused some problems.
[*]The Event Giveaway save file has been removed. If you want to trade an event Pokémon to your game, check out the link below:
https://projectpokemon.org/home/files/file/3277-pokemon-generation-iii-event-compilation-savefiles/
[*]The “Extras+Wardrobe” compatibility patch has been tweaked to work regardless of which of those two patches is applied first.
[*]A wild locations change text file has been added, the ReadMe file has been simplified, and the Event Guide has been updated to include Mew.
[*]Code cleanup and optimization

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v190718 (2019 Jul. 18); Very cool. Very cool. Berry cool.

Catch ’em All:

[*]Sun Stones can now be obtained as a rare prize from Selphy for showing her a desired Pokémon. They replace Rare Candies on the prize table.
[*]As a result, you can no longer purchase them from the Two Island vendor.
[*]Corrected RNG with finding items from breakable rocks. You’ll be slightly less likely to find items now.

Extras:

[*]Implemented pseudo-Berry Master in Cerulean City. He was supposed to give you Berries in the vanilla game based on “news”, but never seemed to do anything. All text for the NPC is from the vanilla game, just likely unused.
[*]He randomly gives one of 10 Berries from #21-#30. Those are Pomeg, Kelpsy, Qualot, Hondew, Grepa, Tamato, Cornn, Magost, Rabuta, and Nomel.
[*]There’s a 10% chance that he’ll give four of a Berry instead of just one.
[*]He uses the same clock as Daisy does for grooming, so you can only use one of the two every 512 steps.
[*]Berries that have EV-reducing functions in later games (Pomeg, Kelpsy, Qualot, Hondew, Grepa, and Tamato) have them implemented. Thanks to Spherical Ice for the ASM routine (with fixes from tkim). All related text is based on the later games.
[*]Also appled the Pomeg glitch fix.
[*]EVs for a given stat are now capped at 252 instead of 255.
[*]Berries found in the Berry Forest have been updated. Berries that you can get through Pickup have been removed, replaced with rare or otherwise unobtainable Berries.
[*]Added: Sitrus, Leppa, Figy, Wiki, Mago, Aguav, Iapapa
[*]Removed: Oran, Persim, Cheri, Chesto, Pecha, Rawst, Aspear
[*]Selphy now rewards stat-increasing Berries for showing her a desired Pokémon instead of valuable items. Like the vanilla game, they’re less likely than receiving a Luxury Ball.
[*]Non-Luxury Ball prizes are now Liechi, Ganlon, Salac, Petaya, and Apicot Berries, as well as Rare Candies (the only other unchanged prize unless you’re also using the Catch ’em All portion of the patch)
[*]Lostelle now gives you an Enigma Berry for saving her instead of an Iapapa Berry.
[*]Eggs no longer count towards the number of healed Pokémon at a Pokémon Center.
[*]The Celadon Mansion has been renamed the Celadon Condominiums. The term “mansion” was misused in the localizations for the games before being corrected in Gen IV.
[*]Modified tile graphic in tilesets for Cape Brink and Four Island to fit better.

Lansat and Starf Berries are still unobtainable. They’re only obtainable through Battle currency and Battle victories in the canon games.

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v190704 (2019 Jul. 04); Freedom isn’t free, but Throwback updates are.

General:

[*]All individual patches are now up-to-date.
[*]Code cleanup and optimization.

GB Sounds:

[*]The GB Sounds routine has been reworked to act properly as a Key Item. Thanks to diegoisawesome for the new routine, and tkim for his edits to it.
[*]Using the GB Sounds from the bag will keep you in the bag.
[*]You can no longer exit the GB Sounds usage dialogue by pressing a directional button.
[*]Using the GB Sounds while Surfing or on a Bicycle will have the proper Surfing/Bicycle music play.
[*]Fixed Victory fanfare not restarting after beating the champion if one of your Pokémon evolve afterwards.

Catch ’em All:

[*]Fossil Pokémon you revive are now at Level 30.
[*]The proper options will always display now when you talk to the fossil doctor.
[*]This includes new options for when you have both Helix and Dome Fossils.
[*]You can now get more than one of each fossil. Keep in mind that you can only keep one of each at a time.
[*]Smashing a rock will give you an item 50% of the times that you don’t encounter a Wild Pokémon.
[*]The item list is based on Gen VI, so you can get infinite Max Revives and Max Ethers.
[*]Rocks in Cerulean Cave only give items 25% of the time, but that pool includes all Kanto fossils.
[*]Fixed bug where Pokémon would evolve when sending them through Bill’s Teleporter if holding an Everstone.
[*]This was supposed to be fixed last time. I messed up.

Extras:

[*]The extra delay in restarting map music after finding a hidden item with the Itemfinder has been removed.
[*]Fixed bug with checking whether Bill’s sprite should be hidden at his cottage if he’s at Cinnabar Island.
[*]This was also supposed to be fixed last time. Like I said, rushed!
[*]Fixed bug where running out of Repels would cause gibberish text to appear.
[*]I forgot that the vanilla game’s text was overwritten in Darthatron’s hack.
[*]Fixed bug where viewing the left pair of binoculars on Route 15 after dealing with Articuno wouldn’t lock sprites.
[*]Fixed bug where Jigglypuff jumps upwards and crashes the game if you speak to it from the right.

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v190620 (2019 Jun. 20); I’m back. Happy Throwback Thursday!

Huge thanks to tkim for originally implementing most of these changes.

Catch ’em All:

[*]Fixed a bug with the RTC routine where evolutions did not occur at the correct times. Espeon and Umbreon now evolve based on Gen VII time-of-day rules. Espeon 6:00 AM to 5:59 PM, Umbreon 6:00 PM to 5:59 AM.
[*]The 2nd fossil has been moved from Rock Tunnel to Cerulean Cave.
[*]Fixed a bug in the Hall of Fame map script where the previous quests did not show up correctly.
[*]If your Pokémon is holding an Everstone when you send it through Bill’s Teleporter, it will no longer evolve.
[*]Fixed an issue where Mr. Nido had incorrect contest stats.

Wardrobe:

[*]Fixed an issue where the rival’s overworld sprite icon in the nicknaming entry did not reflect his actual overworld sprite. This applies to the Extras patch, too.

Extras:

[*]Fixed a bug where declining to use another Repel did not unfreeze NPCs within the map.
[*]Fixed a script looping bug involving the Move Tutor at Cape Brink.
[*]Players will now face Nerd Miguel at Mt. Moon when spotted by him.
[*]Players will now face other NPCs when participating in battles at the Trainer Tower.
[*]Adjusted rival’s movement if the player chose Bulbasaur as their starter and was standing elsewhere.
[*]Articuno will no longer be visible through the binoculars on Route 15 if it is caught or defeated.
[*]Bill will now be absent from his cottage if he is waiting for the player inside the Pokemon Center at Cinnabar Island.
[*]Moves that never miss will now correctly display their accuracy as “-“.
[*]Fixed a small graphical layer issue on Route 14 when the player is riding a Bicycle near a tree.
[*]Fixed an error where the Vermilion Gym Guide mentioned “Bird”-type instead of the “Flying”-type.

Decapitalization:

[*]Decapitalized a letter in “MR. Nido”.
[*]Decapitalized “TRAINER TOWER owner” at Trainer Tower and “DOME FOSSIL” and “HELIX FOSSIL” at Cerulean Cave.
[*]Fixed an issue where Bulbasaur’s icon became a wrong color.

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Screenshot:
Pokemon Throwback
Gameplay:


Cheat Codes:
Pokemon Throwback Cheat Codes
Download:
Download Pokemon Throwback v200110

–Download Cia Version below–
Download Pokemon Throwback v200110 CIA

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