Pokemon Prism [Crystal - 2016]
Remake From: Pokemon Crystal
Remake by: Koolboyman + RainbowDevs
This is the story of Prism, the son/daughter of Lance. After playing in his uncle’s mine cart in an unidentified region, it somehow spins out of control and ends up in the region of Naljo. Naljo is a developing region bent on the dream of purist industrialization. After finding a lost Larvitar, Prism must collect the eight Naljo badges while fixing all that is wrong with this corrupted region.
Featuring the brand new region of Naljo (bigger than Johto), featuring 10 fresh and original cities, towns, and villages, as well as plenty of caves, forests, routes, and several more places.
Return of the region of Rijon.
252 Pokemon to find spanning from all four generations.
New Clock system - No longer real time but can keep track of days months and years.
Pokemon only areas.
Three new moves.
Several new items.
New music, ranging from music based from other games, to custom music.
Two new types (Gas and Sound).
New TM/HM set.
Lots of scripts made from scratch.
New Pokedex order (Naljo), as well as the National Dex
Interact with brand new characters and some returning characters ranging from the official games to characters from Brown.
Gold Token system - save them up and get something good. Can you find all 80 of them?
Four crafting Skills, which you can get better and better at.
Side Scrolling areas.
In game, there are two new types: Gas-type and Sound-type, as well as the Fairy-type introduced in Generation VI.
Patch v0.93, b0152 - Codenamed 'Harmony' (Feb. 16, 2017):
Major bug fix release, most known bugs fixed
RTC now works properly, including carrying over between days
Battle Tower supposedly working with properly generating teams
Battle Tower Leaders should now work due to fixing data structures and RTC issues
Double check that ticket items have space before deducting tickets in the Battle Arcade
Re-enabled forfeiting in the Battle Arcade
The ATM now works properly, and will not crash when withdrawing more money than you have
Phancero event _actually _fixed while we work on making a new, more fitting, event
Roaming bug should be resolved, may not retroactively fix existing saves.
Shiny Balls now properly preserve the caught Pokemon's ability
Several sprite/picture updates
Yanmega's backsprite has been updated
Shiny Garchomp now looks more distinctly shiny
Pokedex entry added for Libabeel, along with fixed catch rate and EXP curves
Fixed Whismur line Pokédex entries
Various fixes to Pokemon Only areas
Spawns should now always reset properly when entering/exit areas, along with fixing Warp/Dig
Prevent player from entering lab/exiting forest while a 2nd Pokemon is added to your party other than Totodile
Charizard movement speed in Laurel Forest Charizard Cave has been set to something sane
Fix issue where a Pikachu could open up a PC window, causing massive issues
Fix music not playing if you white out during battle in Laurel Forest
Removed potential fossil from being found on Relicanth
Selecting/moving Bedroom Keys should no longer cause the menu to glitch
Fixed a bug that could prevent players from being locked out of the Magnet Pass
Made sure that visiting Ilk without getting Fly does not reset the flag causing the NPC that gives you Fly to vanish
Fixed Tunod Waterway trainers disappearing
Fixed many broken warps in Saffron City
Fixed Daycare Egg sprite
Fixed breeding giving mismatched Eggs/Pokemon/Moves
Added condition to prevent player from orphaning starter Larvitar
Rijon League shop now has only one entry for Max Potion instead of two
Added missing text to Goldenrod GYM's Guide guy
Assigned Lilycove City's music to Southerly
Various fixes to Naljo Ruins, fixing many of the holes/traps
Corrected various switch color dialogue in Milos
Side-scrolling sections should more gracefully handle ladders and 'bonking'
Money tiles in Pachisi now give money
Fixed the Blue Patroller in Milos and Firelight's Tentacool/Tentacruel's being swapped
Added a boulder in the upper Phlox cave to prevent potential softlock/sequence breaking
Fix Phlox lab callback calling the wrong script, causing crash on save reload
Rounded the Acania Lighthouse and fixed the sprite overload
Fixed sound not playing when touching the tombstones in Haunted Forest
Fix Route 72 text
Various fixes to textboxes and items in Saxifrage
Prevent teleporting/escaping during the undercover mission
Fixed the swimmer who could battle you if you are on land in Route 78
Fixed the 'Start' button not working during the fossil minigame
All Pokeballs are recolored properly per what item type is inside
Normal items are Red, TMs/HMs are Yellow, Key Items are Purple
Fix PatrollerF surf animation showing the Biking sprites instead
Fix issues with DivideLong and fluctuating exp breaking exp bar.
Many scripts and maps were much optimized for more clean and readable code
Many other code optimizations and fixes
Fixed various issues of map music not restarting
Minor text fixes
Mining now gives experience even if it fails
Spurge mart now sells X Sp. Defs
Fixed rock smash being usable from party menu before 5th badge
Moveset reviews and changes
Most movesets are now accurate to their current-gen standards.
Erroneous moves, such as Yanmega being able to surf, have also been fixed
Will try to get a list of these changes in detail later
Some evolution mechanics have changed
Magneton now evolves into Magnezone only by leveling up in an electromagnetic field
Weepinbell evolves with a Leaf Stone, as it should, rather than a Fire Stone
Fixed an issue where certain items were not properly being identified as usable on certain Pokemon to evolve
Skorupi is now properly typed as Poison, Bug
Clefairy line now has a chance of holding a Lucky Egg instead of Sapphire Eggs, as intended
Fix Sylveon and Lucario's Egg Group
Buffed Pokemon base stats to Gen 7 values
Includes Ariados, Chimecho, Exeggutor, Illuminise, Lunatoine, Magikarp, Magcargo, Masquerain, Solrock, Swellow, and Volbeat
Fix CheckImmunities giving pokemon abilities they should not have
Make 'Pickup' ability set to 10%
'Speed Boost' now displays a message when it affects the battle
Fixed Hidden Power to ensure it remains Special
Fixed Prism Spray to be special
Will-o-Wisp now works as it should, including cutting Attack in half
Will-o-wisp changed to 85% accuracy
Air slash BP down from 100 -> 75
Increased Hidden Power's power to 70, constant
Mustard Gas PP reduced to 10
Dream eater made Special
Fixed Hidden Power types
Fixed random type generation (no more 'Bird' types)
Fixed Boil not SE against Water
Reclassifed Charm as Fairy, allows Eevee to evolve properly to Sylveon
For some reason Astonish had 75 PP and that was not working out well
Changed waterfall to not be an HM
Fix a few mismatched Type matchups
Fix Amulet Coin not working properly
'Poison Heal' ability works in the overworld.
TM prices changed to reflect how much they actually cost.
Slightly changed the prices in the Battle Arcade exchange, including adding Trade Stones
Broken logos at the start replaced by our own logo
Swap out various other texts with the RainbowDevs text
Spiced up the title screen logo
When using the ROM in not a Gameboy Color/GBX mode, a more detailed error is displayed.
Incorporate old-save checking, and warn the user when their save is for a different build than the current ROM
Deleting your save now prompts for a button combo to verify
Date and Time are now set at the same time.
Debug features to reset the clock at start (to replace the noRTC patch)
Apricon trees have a small percentage chance of generating a Shiny Apricorn once per day
Changed credits to a less serious and more adequate version
Added an introduction 'cutscene' when the game starts to introduce the player to Mom
A more-accurate RNG has been put in place for almost all in-game events and mechanics
Download Pokemon Prism v0.93 b0152